Jingxing Li
Technical Artist
︎ jxlee1214@gmail.com
︎ About me
︎ LinkedIn
︎ Demo Reel
︎ Resume
︎ jxlee1214@gmail.com
︎ About me
︎ Demo Reel
︎ Resume
![](https://freight.cargo.site/t/original/i/f1f0877177beeb29cc1f39f36bd17139fea6551e73997791228cf765c905c4b8/tool.png)
Programming
Tools, shaders, and scripts
Maya: Low-Poly-Tool
![](https://freight.cargo.site/t/original/i/1578cdb6878718506f3a3dfd74b4a8173df2f5778c7828d53dd4be05f103eeb8/tree.png)
![](https://freight.cargo.site/t/original/i/da2ebd02a4e5aa6ea25dc0764fe9cf3fc64ce876b5587ca20a5caf95950ef742/rock.png)
![](https://freight.cargo.site/t/original/i/34067c018b4bc47adb8a610c0da7b5f595a2a679b16f4b37f6030a511a59afc2/overview.jpg)
The low poly tool provides functions for auto-generating low poly objects. It provides tree, rock, and cloud mesh random generating. You can also select your own object and make it low poly.
I follow tutorials on Youtube, to learn the common method to make low poly objects. I write a function to store basic functions which make objects polymerized. Then I provide functions to create basic objects, using parameters to control the shape. With the randomized function, I can generate the scene very quickly.
![](https://freight.cargo.site/t/original/i/0869d47784529126cac7d2ad0bcc06ddfb1868183fff2ddf490cf6f9b4f91a90/window.png)
![](https://freight.cargo.site/t/original/i/7c615be72a47d85184670d198833dcc73e98357dadc733265e7a4c3e5b145d2b/Screenshot-2023-08-09-234541.png)
Unity: Gesture Interactive Game
Device: Intel Realsence
Basic Logic: