Jingxing Li
Technical Artist
︎ jxlee1214@gmail.com
︎ About me
︎ LinkedIn
︎ Demo Reel
︎ Resume
︎ jxlee1214@gmail.com
︎ About me
︎ Demo Reel
︎ Resume
3D General
Modeling, sculpting, texturing, rigging
Character: Helmet Man
Sculpting: ZBrush,
Texturing and material: Blender
Hair and eyelash: Blender particle system
Rigging: body rigs based on Mixamo autorig. Face rig is based on the Rigify addon. I ally the face rig template to character’s face. Then I parent face rig to the body, with auto weight paint for the face.
References for helmet material.
Character: Mary
Sculpting: ZBrush
Texturing: Substance Painter
Rendering: Maya
3D Printing: Head Bone for Furry
Sculpting: ZBrush
Procedural Modeling
Software: Blender