Jingxing Li Technical Artist
︎ jxlee1214@gmail.com

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Jingxing Li
Technical Artist
︎ jxlee1214@gmail.com

3D General





Modeling, sculpting, texturing, rigging

Sculpting for 3D Printing


Software: ZBrush

Crown



Head Bone for Furry Character





Character: Helmet Man


Sculpting: ZBrush
Texturing and material: Blender 
Hair and eyelash: Blender particle system

Rigging: body rigs based on Mixamo autorig. Face rig is based on the Rigify addon. I aplly the face rig template to  character’s face. Then I parent face rig to the body, with auto-weight paint for the face.


References for helmet material.






Character: Mary


Sculpting: ZBrush
Texturing: Substance Painter
Rendering: Maya