Jingxing Li
Technical Artist
︎ jxlee1214@gmail.com
︎ About me
︎ LinkedIn
︎ Demo Reel
︎ Resume
︎ jxlee1214@gmail.com
︎ About me
︎ Demo Reel
︎ Resume
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Modeling
Sculpting/RiggingZbrush/Maya/Blender
Sculpting for 3D Printing
Software: ZBrushCrown
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Head Bone for Furry Character
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Character: Helmet Man
Sculpting: ZBrush
Texturing and material: Blender
Hair and eyelash: Blender particle system
Rigging: body rigs based on Mixamo autorig. Face rig is based on the Rigify addon. I aplly the face rig template to character’s face. Then I parent face rig to the body, with auto-weight paint for the face.
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